SWEP: Changing model of helicopter bomb

Hi, I want to add something cool to my Airboat gun and I have done everything with secondary attack (throwing a heli bomb). I want only to change model of this ent but “SetModel()” isn’t working :frowning:

Code:



	local gren = ents.Create("grenade_helicopter")
	gren:SetPos(self.Owner:GetShootPos() + self.Owner:EyeAngles():Forward() * 2)
	gren:SetAngles( self.Owner:EyeAngles() )
	gren:SetModel("models/props_junk/PopCan01a.mdl")
	gren:Spawn()
	gren:GetPhysicsObject():SetVelocity(self.Owner:EyeAngles():Forward() * 90000)
	gren:SetOwner(self.Owner)


Thanks for helping!