Hi,
I added a Quad on the view model of my swep, he is displayed on the swep construction kit but when i import the design only the model is displayed but not the quad, i tried several time with different settings but no result at all !
Do i need to implement custom function in order to make it works ?
Here is my code (without base code, PS : i got the base code but it’s kind of useless to show it)
if CLIENT then
SWEP.VElements = {
["clock"] = { type = "Model", model = "models/props_c17/clock01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.45, 4.429, 0), angle = Angle(123, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["screen"] = { type = "Quad", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(0, 0, -1.481), angle = Angle(-5.557, 0, 7.777), size = 0.102, draw_func = nil}
}
SWEP.ViewModelBoneMods = {
["ValveBiped.Grenade_body"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
}
end
SWEP.HoldType = "slam"
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_grenade.mdl"
SWEP.WorldModel = "models/weapons/w_grenade.mdl"
SWEP.ShowViewModel = true
SWEP.ShowWorldModel = false
SWEP.Category = "Ricky's weapons"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.Automatic = false
SWEP.Secondary.Ammo = "none"
function SWEP:PrimaryAttack()
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:Think()
end
function SWEP:Deploy()
end
function SWEP:OnRemove()
end
The clock model is displayed but not the Quad,
Thanks in advance