Hi. Not sure what to do here. I have a viewmodel with a custom animation attached to it, and when it sends the animation event ACT_VM_PRIMARYATTACK or anything like that, it seems to choose a random animation from the viewmodel. How do a map certain animations to ACT_VM_PRIMARYATTACK? I’m not even sure this is what you do. How do I get the weapon to play the correct animation? Do I have to decompile and recompile the model? I can’t find anything on the wiki, so I’m kinda stuck.
Any responses are appreciated, thanks.