SWEP Lengthening bullet tracer?

Simply want to lengthen the time a tracer (tooltracer) is active (:
was curious if anyone knew how I could do that, a simple timer?

[LUA]function SWEP:ShootBullet( damage, num_bullets, aimcone )

local bullet = {}
bullet.Num 		= 1
bullet.Src 		= self.Owner:GetShootPos()
bullet.Dir 		= self.Owner:GetAimVector()
bullet.Spread 	= Vector( 0,0,0 )
bullet.Tracer	= 1	// # shown
    bullet.TracerName = "ToolTracer"
bullet.Damage	= damage
bullet.AmmoType = "Rifle"

self.Owner:FireBullets( bullet )

self:ShootEffects()

end[/LUA]

You cannot. Tracer effects are active for a set time by the effect code that declared it. Now you could do something really hacky like create a beam entity of the same material the tool tracer is, but it seems more work than worth.

Thank you for the speedy reply! Sad that it can’t be lengthened. You’re correct, it wouldn’t be worth the time it’d take.