what I’ve noticed after the update, when you fire your sweps in full auto or make an sound emitting interaction like clicking your empty gun and switching weapons in menu. The gun sound gets cut off.
This can make full auto fire sound ugly because everytime you fire the gun the gunsound of the previous shot gets cut off by the current shot.
This usualy happens when your shared.lua directs the gun sound towards a script like this: Swep.Primary.Sound = Sound(“Weapon_Galil.Single”)
you could fix the abrupt sound cut by replace the script reference by the actual sound url like below
Swep.Primary.Sound = Sound( “weapons/galil/galil-1.wav” )
this made the sound play independent from any other scripted sound so it would not be interrupted.
I’m not sure if it is due the update or anything else, but since at the very moment all gun sounds are getting cut off again. Is there any fix to this or will this be patched very soon?
Kind regards, Tiger
(ps sorry if my english is bad or if this was a dumb question)