So I’m having this issue where when I stand completely still, the sound for my SWEP works perfectly fine, but when I move around whether it be walking or sprinting, the sounds becomes skippy. I should note that this is not an issue in singleplayer, only when I create a 2 person listen server does this occur.
Under the function SWEP:PrimaryAttack() I am running self.Weapon:EmitSound(self.Primary.Sound) and the defining Sound at the top of the SWEP under shared.lua by using SWEP.Primary.Sound = Sound( “blaster/gunshot.wav” )
I have not defined sound anywhere else in the SWEP. The .wav file I’m using is less than a second long at 352kbps.