How would one achieve this? Is this even possible? I’m trying to do this in Counter-Strike: Source.
I’ll give an example, once a terrorist or counter-terrorist falls (to his death) through a window of a tall skyscraper (the map is set high up in a skyscraper), the first person view switches to a static camera somewhere near the spot where he jumped out. I’ll explain why I want to do this: if the player would stay in first person view during his trip to the ground, I’m forced to model the entire skyscraper to the ground with a fair amount of detail. With the method described above, that wouldn’t be nessecary. That way I’m saving up a lot of time and resources.
So I’m thinking of doing this with a trigger_multiple (for when he touches that area) but I have no idea how I could switch it to a static camera afterwards.