I think Rexy will try to eat ragdolls, but whenever he comes within range to do so, I get lua error spam, which makes me think that’s supposed to happen, but got bugged. Something like, line 439 or something. I’m probably way off on the number.
And…Rexy is supposed to make a footstep sound??
I haven’t seen that work from the first beta, his footsteps are silent for me.
I too think that Rexy should be durable enough to not be insta-killed by a combine ball.
Also…That “center of grass” bug came up again. He would still chase ME, and he’d find a hiding spot if I started hurting him, but he’d always return to that spot and then idle. He never did that before. And he becomes reluctant to chase other npc’s once he’s arrived at that spot.
Another thing for aesthetic purposes, I notice a LOT that with this Rex as well as the old one that some of the attack animations tend to immediately cancel once the have a hit. As in, it he misses, the full animation will play, but if he hits, he’ll stop the animation and return to idle instantly. This happens especially with the stomp, and I really think it would look and feel better if he followed through on the animations regardless of the outcome.
I still think that when Rexy knows he can’t reach where you are that he should stop moving and use his anger animation, though again, this is strictly for aesthetics, because I feel he spams his anger sounds a fair bit.
And yes, whatever DID happen to his ability to bat away free standing props in his path? I never really understood at some points what proposed features were dropped and which ones were intended. Perhaps you could clarify?