I have a item table Called ITEM which contains another table called Sound
ITEM.Sound = {
male = {
"vo/npc/male01/pain01.wav",
"vo/npc/male01/pain02.wav",
"vo/npc/male01/pain03.wav",
"vo/npc/male01/pain04.wav",
"vo/npc/male01/pain05.wav",
"vo/npc/male01/pain06.wav",
"vo/npc/male01/pain07.wav",
"vo/npc/male01/pain08.wav",
"vo/npc/male01/pain09.wav",
},
female = {
"vo/npc/Alyx/ohgod01.wav",
"vo/npc/Alyx/uggh01.wav",
"vo/npc/Alyx/uggh02.wav",
"vo/npc/Alyx/hurt04.wav",
"vo/npc/Alyx/hurt05.wav",
"vo/npc/Alyx/hurt06.wav",
"vo/npc/Alyx/hurt08.wav",
}
}
ITEM.OnUse = function(ply)
ply:EmitSound(Sound(table.Random(self.Sound[ply.gender])))
return false
end
Now when I am trying to use this item, it returns me this error:
[ERROR] path/to/gamemode/items/item.lua:31: attempt to index global 'self' (a nil value)
What am I doing wrong?