Table question

hi I’ve been making a notice system yust for fun but I’m getting the error
Unexpected symbol near “…” line 17 this is my code:
[lua]Notice ={
“Serious Lion is coding”,
“you can’t kill yourself”,
“why don’t you test this shitty notice code in a sandbox”,
“I love to work with timers”,
“hopfully it works”,
“sm69baller is on holliday”,
“frankenstain is een janet zegt zen broere”,
“haveing fun with tables”
}

for i=1, 8 do
math.random(1, 8)
end

function notice()
BroadcastLua( chat.AddText(Color( 148, 181, 255), "[Notice] “, Color(255, 255, 255), …Notice*…”
" )
end
timer.Create( “Noticetext”, 1, 0, notice )
end

function GM:PlayerInitialSpawn()
timer.Start(“Noticetext”)
end[/lua]

Here’s a revised version.

[lua]
–This file should only run on the client, but the server has to send it to the client.
if SERVER then
AddCSLuaFile(“ThisFile’sName.lua”)
return
end

–‘local’ keeps the table name visible in this file only. This increases performance.
local Notice = {
“Serious Lion is coding”,
“you can’t kill yourself”,
“why don’t you test this shitty notice code in a sandbox”,
“I love to work with timers”,
“hopfully it works”,
“sm69baller is on holliday”,
“frankenstain is een janet zegt zen broere”,
“haveing fun with tables”
}

–Add a hook to Initialize since function GM:PlayerInitialSpawn is server-only and doing that overwrites the default GM:PlayerInitialSpawn function.
hook.Add(“Initialize”, “NoticeThing”, function(ply)
local function notice()
local noticestring = Notice[math.random(#Notice)]
chat.AddText(Color(148, 181, 255), "[Notice] ", Color(255, 255, 255), noticestring)
end

timer.Create( "Noticetext", 10, 0, notice)

end)
[/lua]

of course and thx for the help