Taggart's KUKRATE V1

Here we are. Normals are a little… Strong but eh.



Taggart's KUKRATE(Jarate Kukri) V1
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Oh hey, looks like you downloaded the KUKRATE.

This was the idea of a friend that I threw into action, and I think it's turned out pretty well.


THIS CONTAINS:

TWO Engraved Kukri Reskins - One with Golden Blade/Trim, One without.


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CREDITS

Taggart - Modifying/Making these skins.
Valve - Original Skin, Base picture for the Jar(Stenciled from the JARATE CHOP Achievement Icon).
DrDeanDarko - Making/helping with Specular Maps
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LEGAL STUFF

You know the drill.


http://filesmelt.com/Imagehosting/pics/415b62d4e1330c0c643291fbde637a64.jpg

http://filesmelt.com/Imagehosting/pics/9c330cb2a7bdcf9f393d775a4e02f0cf.jpg

http://filesmelt.com/Imagehosting/pics/99c8cef0d3c72eb02a02b536ce45581f.jpg

DOWNLOAD - TAGGART’S KUKRATE V1

Delicious om nom nom.

How were you using the Machete as scout :raise:

looks nice though

Cool. I like the yellowish jarate.

more like FINISH THE FIXED MARINES AND VARIANTS

Make it shinier and make the symbols glow, and maybe add a bit more to the texture itself.

2048x2048 means it’s a sharper image but is wasted when the texture itself does not have much detail, maybe add a light brushed metal layer to the blade and get a higher resolution wood texture, then add some normals for the wood.

Alternatively, you could ditch the wood altogether and make it carbon or composite.

It’s still version 1, and it’s great, but still has room for improvement.

Shinier? Have you seen it ingame :<

The symbols are engravings, that’s why they aren’t glowing. BUT, I could make a neon version.

It’s 2048x1024 D=, and yeah, I’ll be working on new textures for parts for V2.

The screen shots didn’t make it look very metallic, sorry for my misjudging.

And yeah, the 2048x2048 was a misnomer on my part.

I’ve been looking for a good kukri!

lols

this

Admin on the FP Server.

Great skin I must say but in the pics it shows both a the V model and W model but I seen no material for the World skin

W_Models run off of the V_Model materials in TF2.

Ah, makes since then and it uses 2 separate models then. Maybe I have been playing to much CSS