hi i havent coded in a long while and i forget how to do everything i just want to change this line of coding from an npc shooter to a prop shooter how would i do it
if (ValidEntity( ent))&&(ent:IsNPC())
is the normal code how would i make it target the model BarrelWarning.mdl for this old gamemode i made similar to that counterstrikes suicide barrel mod
if (ValidEntity( ent))&&(ent:IsPropModel(BarrelWarning.mdl))
i thought that would work but i guess im alot rustier than i thought, any help?