Hi Facepunch,
What I’m Trying to Achieve
I’m trying to target a prop_static in a subway station so that pressing e on it will activate a HUD, take the player’s money away, and give the player a train ticket.
Specifically for this thread, however, I’m only looking for a way to target the prop_static.
What I’ve Tried
I tried using util.TraceEntity( tracedata, ent ); however, this did not work since it just returned the worldspawn entity.
Thank You in Advance!