One google search of PROP_TAUNTS brings up this. I assume it’s the code you’re using.
// Called when player presses [F3]. Plays a taunt for their team.
if GAMEMODE:InRound() && pl:Alive() && (pl:Team() == TEAM_HUNTERS || pl:Team() == TEAM_PROPS) && pl.last_taunt_time + TAUNT_DELAY <= CurTime() && #PROP_TAUNTS > 1 && #HUNTER_TAUNTS > 1 then
// Select random taunt until it doesn't equal the last taunt.
if pl:Team() == TEAM_HUNTERS then
rand_taunt = table.Random(HUNTER_TAUNTS)
rand_taunt = table.Random(PROP_TAUNTS)
until rand_taunt != pl.last_taunt
pl.last_taunt_time = CurTime()
pl.last_taunt = rand_taunt
The reason is one or both of the following:
a) The sounds you’re trying to add are stereo and not mono. Stereo sounds need to start with a “)” character to be forced to play in directional mode. Example if I have something.wav in my sound/ folder I would need to call
b) The sound level is actually way too loud. 100 is basically the entire map unless you’re on flatgrass.
And PS, no. We don’t know the answer to a problem by you giving us the config file and we’re not obligated to search for you.