Team based spawnpoint?

I was wondering how you spawn a player in a position randomised from a table, do you have to override info_player_start?

local spawns = {}

spawns[1] = Vector(1,1,1)

for k,v in pairs(player.GetAll()) do

Table.Random chooses a random value from the table provided, and SetPos set’s the players position using the vector chosen from the table.

I don’t think that’s what he was aiming for.

I was more aiming for something like this:

local bluespawns = {}
bluespawns[1] = Vector(1,1,1)

local redspawns = {}
redspawns[1] = Vector(1,1,1)

if ply:GetTeam() == 1 then
   -- Do something to make them spawn in a bluespawn vector
if ply:GetTeam() == 2 then
  -- Do something to make them spawn in a redspawn vector.

local spawnPoints = {
{Vector(), Vector()},
{Vector(), Vector()}

local teamSpawnPoint = spawnPoints[ply:Team()]
if teamSpawnPoint then