Team Fortress 2 - Cp_StarDestroyer

Here’s a WIP map that i’m currently working on with my friend Greef, we’ve been wanting to do this for a very long time… I would like some tips on where to go from here, really.

[URL=“http://youtube.com/watch?v=raYEUPKrTG8”]

Maybe playtest it? >.>

I have been playtesting it, I just need more ideas on what to add to it

Well, the hanger area would make an interesting arena map.

I do think all the moving elevators are a problem. They cause great delays in moving around. I suggest stairs.

[editline]08:36AM[/editline]

Plus, in an online game, they may cause lag, due to sending extra information over the network.

Definitely replace the elevators with stairs like Sweet said.

Also, brighten it up a bit. It’s pretty poorly lit.

Could have done with less inappropriate music. And a better art style. It just looks out of place, not TF2-y enough.

It also looks like a Death Star bay. As you may recall, ISD bays look like this:

http://www.roadsquadron.com/Reference/ANH/Corvette/DevestatorTantiveTat_02.jpg

It looks okay, could use more rooms, maybe some smaller rooms with computers or something.
And maybe you could do something with the textures to make them fit TF2 a little better?

And wow, did you really find a hat while you were making a video about the map?

yes I found a hat. very strange, but it all works out fine with me. And i’ll try to do something about the textures, but i’m not sure. About smaller rooms, I plan on doing that because obviously TF2 does not work well with wide open areas.

Whaaat, I was just thinking about a Tf2 map in space.
Looks cool.

Might wanna stop the whole control panel thing from moving whne you press it.

it doesn’t move now, that was just a silly mistake.