Team_spectator

Appearently TEAM_SPECTATOR differs from all other teams. When I try this:

[lua]
pl:SetTeam(TEAM_SOMETHING)
pl:Spectate(OBS_MODE_ROAMING)
pl:SetMoveType(MOVETYPE_NOCLIP)
[/lua]

Then the player is still affected by gravity with some weird prediction. However, if I set the team to TEAM_SPECTATOR everything seems to be fine.

MOVETYPE_OBSERVER
capz

Tried it, didn’t work. It’s for OBS_MODE_CHASE anyway.

I faced this problem, the way I solved it was like so.

[lua]function GM:PlayerSpawn( player )

if ( player:Team() != TEAM_SPECTATOR ) then
	player:UnSpectate()
else
	player:Spectate( OBS_MODE_CHASE )
end

end[/lua]

Hope it works for you, because it did for me.

The problem is that I want to have this free roam spectating mode for other teams, not just TEAM_SPECTATOR.

Do you want it when they die? Or so that they can Spectate anytime?

Spectate anytime.

Then just make it a simple ConCommand in init.lua.

[lua]function StartSpectate( player )

player:Spectate( OBS_MODE_ROAMING )

end

concommand.Add( “SpectateMe”, StartSpectate )[/lua]

It worked for my gamemode, should for yours.

What team were you on when you did that? As I said it only works properly if you are in the spectating team.

I was on a custom team, and it worked.

Alright, I will check it later, maybe I did something wrong.