First of all I’d like to credit “Damoc” for his Idea of the “Tech Tree”. Being only a brief response to a salty “fuck blueprints” thread I think it deserves more attention.
Here’s what Damoc said:
So now my thoughts on this…
So what if you could guide your blueprints at least into several directions? I split the items up into groups.
Either we need different types of fragments for each group or an option to select what type of blueprint one would like to research.
Here are some examples how I imagine the sub types of bluprint fragments could look like:
- Tools (contains all tools, miner’s hat etc)
- Low-tier weapons (melee, crossbow, HV arrow)
- Base defense (barricades, traps and walls)
- Clothing (helmets, armors, Rad suit …)
- Economy (large box, quarry, pump jack, refinery, large furnace…)
- Firearms (all guns and ammo)
- Demolition (rockets, the launcher, explosives, c4)
I’m not sure about the Idea of people losing some of their BPs upon death, at least not all the BPs should be possible to lose. Don’t let players lose their basic BPs.
This would entirely change how people use sleeping bags. They’re not supposed to be farming spawns at the monuments or frequently used teleports from north to south.
Also, many players would have to use their BPs as long as they can to craft a stock of (example) AKs for later research in case of death.
If I was a new player and I just got a good blueprint from fragments, I would really hate to lose them when I get killed. This won’t help the new players at all, big clans will just have enough AKs, Rocket launchers or whatever to replicate at the research table.
Share your thoughts