I’ve been making custom HUD for gmod and when switching to camera by pressing +attack(Left mouse button), It takes a picture as soon as it’s being switched to it
so is there a way to temporarily block input? or atleast a way to not make it take a picture when switching to it
This is a super bad hack that will break the game:
local stopInput = false
hook.Add( "Think", "StupidHack", function()
if stopInput then
input.StartKeyTrapping()
end
end )
I don’t know why the camera tool would take a picture when you switch to it though.
Can you show us your weapon selection code? Blocking input is a bad way to solve this problem.
This works for me
function BindPressed( ply, bind, pressed )
if(bind == "+attack") then
if(isIvnOpen) then
switchToSelectedWeapon()
return true
end
end
end
I need to read the examples more often ._.