Terry’s Summer Car is a future S&box game mode about driving around a big(?) map and doing… well… stuff. It can be described as “the freedom of action and fun of My Summer Car plus the simplicity and atmosphere of Jalopy”. And, of course, let’s not forget about the multiplayer, which both games don’t have at all.
I’m neither a mapper nor a 3D modeler, so I’m doing what I can do without the key right now: making a prototype in Unity, which uses C# as its main programming language, so it helps me to improve my See-Sharp skills.
- Plug-and-pray system
The basic mechanic of Jalopy and My Summer Car: building a vehicle together with random parts we have on hand.
Imagine that the white cube is actually a car stereo playing low-quality Gorillaz - 19-2000.
The current implementation has checks for the type of socket (so that you can’t plug in your bumper as a steering wheel) and whether it’s occupied or not.
The map itself does not change, but the loot will be randomized to spice up the gameplay a bit.
Of course, I can plug in random stuff, but I can’t use it right now.
I mean, it’s always fun to drive and do all stupid sorts of stuff together, but the actual player interactions are currently not have been thought out. Will there be PvP? Who knows…
There will be no automatic transmission.
The speed will be measured in kilometers per hour, not football fields per feet.
Also, there will be roundabouts.