Text changes size - weapon tooltip

I have added some text to the screen and whenever I look through my weapons and a tooltip, or whatever it is called appears the text changes size, her’s a video and the code. Any ideas on how to stop this? Thanks

[lua]
draw.SimpleText(YoutubeMusic[CurrentSongPlayingID][2], “ScoreBoardText”, 50, 50, Color(FontColour[1], FontColour[2], FontColour[3], FontColour[4]), 0, 0)
draw.SimpleText( TimeThroughSong … " / " … string.FormattedTime(YoutubeMusic[CurrentSongPlayingID][3], “%02i:%02i”) , “ScoreboardText”, 50, 80, Color(FontColour[1], FontColour[2], FontColour[3], FontColour[4]), 0, 0)
[/lua]

You’d be better of using the surface library, I’ve seen it happen with draw, but never with surface.

You have an issue because “ScoreBoardText” doesn’t exist, it’s a lowercase “B”.

Oh, thanks :).

Same problem :S I will try using surface :slight_smile: