Texture becoming invisible on my object

Well I tried some modeling and I ripped a model from gta 4 and after some time I got it in the model viewer but the texture is just transparent even though there isn’t a single transparent pixel on the entire texture.


	"$basetexture" "carlton/cctv"

The vtf is placed in materials/carlton under the name cctv.vtf


$modelname		carlton\cctv.mdl
$body mybody	CCTV.smd
$surfaceprop	"metal"
$cdmaterials	carlton
$scale			1

$sequence idle	"idle.smd" loop fps 1

$collisionmodel	"CCTV-phy.smd" { 
	$Mass 50

       "base"  "Metal.Medium"

I get no errors in model viewer and I have no idea what is wrong.

And an image of how it looks


(I have both textured and wireframe on so you can see that there actaully is something there

Help please :slight_smile:

lightmappegeneric to vertexlitgeneric

Thanks mate that worked wonders :smiley:

Oh and can someone please inform me if there is a better program the zmodeler to convert the models to .3ds? mine only converts modelfrags (.wft)


When i changed the texture everything became green. wtf?


It fixed itself somehow lol