Hey,
so my problem: when I put the texture (its a .tga file) to my model, in 3ds max, it looks like this:
http://img832.imageshack.us/img832/3732/asdti.png
And the good model:
http://jw-renders.com/COD/images/Opfor-Rus/10-Opfor-Sniper-Standing-Render.png
So my models face bugged. How can I make my model right?
Thanks,
LACKA0670
well, you should probably learn how to do unwrap before porting complex meshes like characters. the UVW on the face is all wrong
Sorry, but I dont understand you.
Well, he’s wrong to begin with. Looks like the head is using a different texture. I’d suggest finding it and applying it to the head.
true that, i did notice the lack of skin-tones on that texture haha…
Lacka if you don’t understand basic 3D modeling concepts I think you should learn before trying this, or you’ll just feel swamped constantly.
I tried with UVW Unwrap… But its mabe too hard for me :S
So… I downloaded the cod4 characters/models and I delcompliered these models with MDLDecompiler.
I converted the .vtf textures to .tga with Photoshop.
I imported the decompilered model with the ragdoll file in 3ds Max.
I have got 2 different texture files:
The head
http://img600.imageshack.us/img600/170/maskp.png
The body
http://img46.imageshack.us/img46/5909/bodyje.jpg
When I put the head texture, its looks like this:
http://img838.imageshack.us/img838/7043/asdsss.jpg
And the body texture:
http://img832.imageshack.us/img832/3732/asdti.png
So it sets the texture to the full model. How can I set, where sets it to the correct place? The UVW Unwrap cant help me, I think.
Thank you,
LACKA
Grab the material from the model (m, then use the pipette icon) apply the correct materials per ID.