Texture disappears in the panel (DFrame -> Paint)

I don’t understand what the problem is. I am painting a texture as a background in DFrame. But the texture is drawn only while the game notifications are active. If all game notifications are gone, the texture is not drawn. Any thoughts what could be the problem?

Demo (0:35):

Code:

1 Like

try adding surface.SetDrawColor(color_white) before you draw the material

2 Likes

Yes! It works, thanks. :slightly_smiling_face:

2 Likes