Texture Invisible on One Side

Just started learning how to make GMOD player models. Got a problem where the cloak material is only visible from behind the player model :confused:

Here is the VMT

“VertexlitGeneric”
{
“$basetexture” “models
av\kitfisto\FISTO_cloth_D512x1024”
}

EDIT

Problem was fixed using:
$nocull 1

Just to explain for you: faces are only drawn on one side by default. The direction is determined by the normal. Drawing it on both sides requires duplication of the face (in Source, $nocull in the material does this automatically for you but also results in lighting cast on the front side being copied to the back side which is bad for sleeves and such).