Texture issue? (Not entirely sure what to call it)


So here is the problem that I have run into. I am currently in the process of editing a map for a SWRP server (or otherwise for the sake of doing so). I have no problems running the map on my laptop, but when I load it on my desktop, something strange happens.

Some materials turn completely white ONLY IN the editor. When I compile the map, the textures work fine. Here is what it looks like:

In game:

I have noticed that there are a bunch of paths being excluded from the editor’s source path. Perhaps it may be the key?

If you have any idea how to fix this, please let me know.
Thank you!


EDIT I am now sure that it is in the materials settings in Hammer’s preferences. The question now is how to delete the default block paths.

EDIT 2 Ignore this post, figured it out. There was a FGD file which was added and it imposed a lot of texture restrictions. Removed it, and presto. Any mods can lock this thread if you wish.

Always fun to see your edit being edited :smiley: I made that change for the community “Game Rebels” a while back.