So here is the problem that I have run into. I am currently in the process of editing a map for a SWRP server (or otherwise for the sake of doing so). I have no problems running the map on my laptop, but when I load it on my desktop, something strange happens.
Some materials turn completely white ONLY IN the editor. When I compile the map, the textures work fine. Here is what it looks like:
I have noticed that there are a bunch of paths being excluded from the editor’s source path. Perhaps it may be the key?
If you have any idea how to fix this, please let me know.
EDIT I am now sure that it is in the materials settings in Hammer’s preferences. The question now is how to delete the default block paths.
EDIT 2 Ignore this post, figured it out. There was a FGD file which was added and it imposed a lot of texture restrictions. Removed it, and presto. Any mods can lock this thread if you wish.