Where do I begin. I’m incredibly new to the sort of taking files. Fiddling with them and sending them back on their way, so bare with me here.
I recently decided that the textures on a certain pack of weapons were not enough for my needs so I made a new texture. Ripped out the .gma over wrote the texture file in it. Renamed some folders/files. Altered the words in the .vmt file. Changed a bit of the .lua to the corresponding sh*t that it has to be. And i’ve shown a lot of people this. To be honest they couldn’t see what I couldn’t either. Hence me turning to good ol’ Garry’s forum. Curious to know why. If I do get my texture to work it will over ride every single weapon that was in the original pack. Or, or. It just will remain its old black standard edition oldness.
One thing I couldn’t find is where the command or call or what ever calls the texture to be on the model. I figured if I could find that then I could change some more folder paths and get it to stop killing my other weapons. (If I change the path the weapon will simply turn invisible).
Any ideas. Please. Help? Links? No? Okay