I’ve been trying for a very long time to port CSGO and L4D2 maps to GMod, and have had been rather succesfult so far, but there are two issues that need fixing, and I hope someone can help with them.
- info_overlay problem
On a few CSGO maps, there’s this issue that seems connected to the texture itself. Most info_overlay’s are fine, but some aren’t.
What happens is that the fault info_overlay’s tend to flicker, be completely black or appear shredded.
- Incorrect texture problem
On practically all L4D maps, almost all dead bodies have this texture problem that some other people have probably encountered too.
I tried to trace the textures, which are located in materials/models/infected/common/l4d2, but I can’t find the correct ones. They have got to be somewhere though.
If anyone has even the solution to one of these problems, it’d be wonderful.