Texture Refraction

I’m working on an Active Camouflage thing for Garry’s Mod, and I’m making a custom texture for it.

Before I go any farther, I just want to say that if I posted this in the wrong spot, I went by “For your modelling/animation/SKINNING needs.”

Anyways, back to the point. The normal map and everything else works fine, but there is a small problem.
The original texture shows under the normal map, but in a funny way. Here is a picture:

http://puu.sh/bg08W/8796efbf74.png

It looks just like this in-game. I want it so that the bump map shows and the texture underneath does not, giving a really nice-looking effect.

Here is the VMT code:


Refract
{
	$basetexture "camo/camo"
	$normalmap "camo/camo_n"
	$refractamount .08
	$forcerefract 1
}


If it helps, here is the folder with the materials in it.

https://dl.dropboxusercontent.com/u/80403306/camo_window.PNG

Try this vmt:


"Refract"
{
 	"$model" 1
	"$bluramount" 1
 	"$refractamount" ".25"
	"$REFRACTTINT" "{250 250 250}"
	"$scale" "[1 1]"
 	"$dudvmap" "camo/camo_dudv"
	"$normalmap" "camo/camo_n"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.3 .4 .4]"
}


Where “camo_dudv” - is your du/dv map. You can read about having one here.

Thanks, I’m going to try it now.

[editline]1st September 2014[/editline]

YES! It works! Thanks, Hamk.