TextureRect is Black.

When I draw the texture in game it is a black circle, is there any reason for this or does it have to do with my code. The texture is being drawn on a black surface.Rect which extends to the screen resolution so that might have to do with it, other then that I have no idea.

Vmt File:
[lua]
“UnlitGeneric”
{
“$basetexture” “TTCRP/TTC_Icon”
“$ignorez” 1
“$vertexcolor” 1
“$vertexalpha” 1
“$nolod” 1
“$nomip” 1
}
[/lua]

surface.SetDrawColor(255,255,255,255)

Add that before you draw it and it should work

Alright, it worked. Thank you.