Textures are going batshit at a distance

So, basically I started doing a ragdoll and ran into some complications, at about 5 feet away the textures would start going batshit which I can only assume is turning to the texture of the armor as it looks somewhat similar. I’ve been trying to figure this out with no avail, some help would be lovely if anybody knows the issue.

Up close

Further back
[t]http://gyazo.com/a930668206557dd6abe914a1ed7e5a9c.png?1343719714

Apologies for the bump but I’d like to finish this model up sooner rather than later

Can you upload the model and textures so me and some other can have a look at it?

Blocking people who try to add you after you make a post like this isn’t exactly the smartest thing to do :v:

There is also this thing called PM on facepunch.

Try lowering the resolution of the texture. It’s very possible the standard mipmaps arent laid out for such a big one.

It’s inconsistent and a hassle to keep a conversation through such.

[editline]1st August 2012[/editline]

The textures are actually only like 512x512 (armor and the face one), the scratches and things are just using $detail.

can you show the .VMT for the texture please?

Armor VMT



"VertexLitGeneric"
{
	"$basetexture" "models/halo3/elite/newelite_diffuse"
	"$bumpmap" "models/halo3/elite/newelite_bumpmap"

	"$halflambert" "1"
	"$model" "1"
	"$phong" "1"
	"$phongexponent" "15"
	"$phongboost" "0.2"
	"$phongalbedotint" "1"
	"$phongtint" "[1 .85 .85]"
	"$phongfresnelranges"	"[0.5 3 12]"

	"$ambientocclusion" "1"
	"$detail" "models/halo3/elite/detail_skin"
	"$detailscale" "10"
	"$detailblendfactor" "1"
	"$detailblendmode" "0"
}


Flesh/Head VMT



"VertexLitGeneric"
{
	"$basetexture" "models/halo3/elite/newelitehead_diffuse"

	"$halflambert" "1"
	"$phong" "1"
	"$nocull" "1"
	"$phongexponent" "12"
	"$phongboost" "1"
	"$phongalbedotint" "1"
	"$phongtint" "[1 .85 .85]"
	"$phongfresnelranges"	"[0.5 6 10]"

	"$detail" "models/halo3/elite/detail_skin"
	"$detailscale" "10"
	"$detailblendfactor" "1"
	"$detailblendmode" "0"
}


Seems like your MIP are broken.

Also why are you noculling the texture? Doesn’t seem to be necessary.

It’s all inverted without it.

[editline]1st August 2012[/editline]

Thank you <3, I redid the textures and it’s working fine in model viewer (not sure about ingame yet)

If it’s all inverted, then fix your model first.

Probably nit the cause, but nit good either