Textures are not syncing with the lighting in Gmod.

I just recently made a model in Blender and used a texture but for some reason the texture is not going with the lighting. What does this mean? I didn’t have a problem with it before.

The flashlight is off

What does the VMT for the texture look like?

	"$basetexture" "models/newmodels/peperoinipiz/newpeppiz"
	"$bumpmap" "models/newmodels/peperoinipiz/newpeppiz_nrm"

Your problem is that you have the shader set as “UnLitGeneric”, which is used for things that don’t receive lighting and must always be glowing, like holograms and gunfire effects.

Set it to “VertexLitGeneric” instead.