I made a cheap tree model, consisting out of flat elements, which refuses to cast Textureshadows correctly.
-The modelname and -path is /models/Tree1final.mdl
-The lights.rad contains “forcetextureshadow Tree1final.mdl”
-$light.exe is running “-staticproppolys -staticproplighting -textureshadows -bounce 2 -noextra -game $gamedir $path$file”
-The model has a lod-model and an extra collision-model, because it’s not solid.
Does anyone know how to achieve working Textureshadows on for foliage?