I was wondering about how I would go about learning decent ways to texture. I can do some basic UV mapping and come up with texture for simple objects though. I’m having problems with I guess texture pinching and trying to get the alignment to wrap over right.
As for polygon limits, I want to know what the limit for the minimum gmod install is. Also I wanted to know what the typical triangle count for a character is for things from the ps1 to the ps3 and other systems was. A good aim for a gmod character’s poly count would be nice too.