Texturing Ripped Models from Skyrim

So, I’ve gone ahead and ripped out some skyrim meshes and materials for personal use and tossed them into 3ds max. Now, the only problem is that Bethesda doesn’t seem to use UV maps or anything like that for a lot of their meshes. So, do I have to manually mix and match them myself? That’d be fine, except it seems that some models use textures that aren’t necessarily included in one exclusive file path. So it’s making texturing kind of a pain…
Any advice?

If I had to guess, if your meshes don’t have UVs, that’s more of a ripper problem, not Bethesda’s…

Why are you ripping them when they can be simply extracted with a bsa extractor and converted to obj with practically any version of nifskope?
There is even a script for max.