[TF2] Crowbar: Rocket Will Not Load Textures

So, I’m trying to make a fix for Team Fortress 2. Compiling in Crowbar gives me this:

Here is my code:


// Created by Crowbar 0.24.0.0

$modelname "weapons\c_models\c_soldier_arms.mdl"


$bodygroup "new_soldier_sleeves"
{
    studio "c_soldier_arms_reference.smd"
}




$cdmaterials "models\player\soldier\"
$cdmaterials "models\weapons\w_rocketlauncher"


$texturegroup "skinfamilies"
{
    {
        "sleeve_red_diffuse.vmt"
    }
    {
        "sleeve_blue_diffuse.vmt"
    }
    {
        "w_rocket.vmt"
    }
}


$attachment "weapon_bone_L" "weapon_bone_L" 0 0 0 rotate 0 0 0
$attachment "weapon_bone" "weapon_bone" 0 0 0 rotate 0 0 0
$attachment "handle_bone" "handle_bone" 0 0 0 rotate 0 0 0
$attachment "weapon_bone1" "weapon_bone1" 0 0 0 rotate 0 0 0
$attachment "weapon_bone2" "weapon_bone2" 0 0 0 rotate 0 0 0
$attachment "weapon_bone3" "weapon_bone3" 0 0 0 rotate 0 0 0
$attachment "weapon_bone4" "weapon_bone4" 0 0 0 rotate 0 0 0
$attachment "weapon_bone_1" "weapon_bone_1" 0 0 0 rotate 0 0 0
$attachment "weapon_bone_2" "weapon_bone_2" 0 0 0 rotate 0 0 0
$attachment "weapon_bone_3" "weapon_bone_3" 0 0 0 rotate 0 0 0
$attachment "shovel_head" "shovel_head" 0 0 0 rotate 0 0 0


$surfaceprop "default"


$contents "solid"




// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
// $definebone "root" "" 0 65.927551 -3.78886 0 0 0 0 0 0 0 0 0
// $definebone "bip_upperArm_L" "root" 10.928331 0 0 -0.159072 -0.006046 0.486515 0 0 0 0 0 0
// $definebone "bip_lowerArm_L" "bip_upperArm_L" -1.188004 -14.058319 -3.263462 -0.190732 -0.014003 -0.073966 0 0 0 0 0 0
// $definebone "bip_wrist_L" "bip_lowerArm_L" -0.000008 -12.375359 -0.000002 -0.012401 0 0 0 0 0 0 0 0
// $definebone "bip_hand_L" "bip_wrist_L" -0.000008 -1.058857 0.000001 0 0 0 0 0 0 0 0 0
// $definebone "bip_thumb_0_L" "bip_hand_L" -1.80983 -0.499924 2.575135 -0.541117 -0.109267 -0.446081 0 0 0 0 0 0
// $definebone "bip_thumb_1_L" "bip_thumb_0_L" 0.000002 -3.099539 0.000004 0.206417 0 0 0 0 0 0 0 0
// $definebone "bip_thumb_2_L" "bip_thumb_1_L" 0 -1.649412 0 -0.14258 0 0 0 0 0 0 0 0
// $definebone "bip_index_meta_0_L" "bip_hand_L" -0.008224 -1.168283 1.640404 -2.024223 1.068122 -2.073439 0 0 0 0 0 0
// $definebone "bip_index_0_L" "bip_index_meta_0_L" 0.000006 -3.30728 -0.000004 0.211357 -0.265296 0.397843 0 0 0 0 0 0
// $definebone "bip_index_1_L" "bip_index_0_L" 0 -2.892879 -0.000004 0.690008 0 0 0 0 0 0 0 0
// $definebone "bip_index_2_L" "bip_index_1_L" -0.000001 -1.789227 0.000001 0.156442 0 0 0 0 0 0 0 0
// $definebone "bip_middle_meta_0_L" "bip_hand_L" -0.108307 -1.322844 0.774745 -2.523993 1.312138 -2.576994 0 0 0 0 0 0
// $definebone "bip_middle_0_L" "bip_middle_meta_0_L" 0.000004 -3.408821 -0.000004 0.227218 -0.107196 0.206411 0 0 0 0 0 0
// $definebone "bip_middle_1_L" "bip_middle_0_L" 0.000001 -2.799519 0 0.682691 0 0 0 0 0 0 0 0
// $definebone "bip_middle_2_L" "bip_middle_1_L" 0.000001 -1.822445 0.000004 0.256564 0 0 0 0 0 0 0 0
// $definebone "bip_ring_meta_0_L" "bip_hand_L" -0.205315 -1.37532 -0.31027 2.617885 1.344672 2.547874 0 0 0 0 0 0
// $definebone "bip_ring_0_L" "bip_ring_meta_0_L" 0 -3.388153 0 0.281453 0.013589 -0.012578 0 0 0 0 0 0
// $definebone "bip_ring_1_L" "bip_ring_0_L" 0 -2.085257 0.000004 0.620756 0 0 0 0 0 0 0 0
// $definebone "bip_ring_2_L" "bip_ring_1_L" 0.000004 -1.544373 0.000004 0.21556 0 0 0 0 0 0 0 0
// $definebone "bip_pinky_meta_0_L" "bip_hand_L" -0.194 -1.163877 -1.333152 2.172034 1.206597 2.017125 0 0 0 0 0 0
// $definebone "bip_pinky_0_L" "bip_pinky_meta_0_L" 0 -3.297544 0.000008 0.250407 0.023667 -0.123566 0 0 0 0 0 0
// $definebone "bip_pinky_1_L" "bip_pinky_0_L" 0.000001 -1.951866 0.000002 0.498892 0 0 0 0 0 0 0 0
// $definebone "bip_pinky_2_L" "bip_pinky_1_L" -0.000001 -1.231819 -0.000004 0.394878 0 0 0 0 0 0 0 0
// $definebone "weapon_bone_L" "bip_hand_L" -2.582497 -4.133499 -1.795877 0.321652 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "bip_upperArm_R" "root" -10.9283 0.000046 0 2.982521 0.006046 -0.486515 0 0 0 0 0 0
// $definebone "bip_lowerArm_R" "bip_upperArm_R" 1.187958 14.058357 3.263468 -0.190732 -0.014003 -0.073966 0 0 0 0 0 0
// $definebone "bip_wrist_R" "bip_lowerArm_R" 0.000023 12.375391 0.00001 -0.012401 0 0 0 0 0 0 0 0
// $definebone "bip_hand_R" "bip_wrist_R" 0.000038 1.058855 -0.000007 0 0 0 0 0 0 0 0 0
// $definebone "bip_thumb_0_R" "bip_hand_R" 1.809738 0.499893 -2.575145 -0.541117 -0.109267 -0.446081 0 0 0 0 0 0
// $definebone "bip_thumb_1_R" "bip_thumb_0_R" 0.000006 3.09956 0.000006 0.206417 0 0 0 0 0 0 0 0
// $definebone "bip_thumb_2_R" "bip_thumb_1_R" 0.000004 1.649412 0.000002 -0.14258 0 0 0 0 0 0 0 0
// $definebone "bip_index_meta_0_R" "bip_hand_R" 0.008167 1.168327 -1.64039 -2.024224 1.068121 -2.073439 0 0 0 0 0 0
// $definebone "bip_index_0_R" "bip_index_meta_0_R" 0.000019 3.307253 0.000006 0.211357 -0.265296 0.397843 0 0 0 0 0 0
// $definebone "bip_index_1_R" "bip_index_0_R" 0.000033 2.892822 0.000034 0.690008 0 0 0 0 0 0 0 0
// $definebone "bip_index_2_R" "bip_index_1_R" -0.000027 1.789291 -0.000039 0.156442 0 0 0 0 0 0 0 0
// $definebone "bip_middle_meta_0_R" "bip_hand_R" 0.108284 1.322815 -0.774755 -2.523993 1.312138 -2.576993 0 0 0 0 0 0
// $definebone "bip_middle_0_R" "bip_middle_meta_0_R" -0.000002 3.408817 0.000011 0.227218 -0.107196 0.206411 0 0 0 0 0 0
// $definebone "bip_middle_1_R" "bip_middle_0_R" -0.00001 2.799553 0.000008 0.682691 0 0 0 0 0 0 0 0
// $definebone "bip_middle_2_R" "bip_middle_1_R" 0.000012 1.822384 0.000015 0.256564 0 0 0 0 0 0 0 0
// $definebone "bip_ring_meta_0_R" "bip_hand_R" 0.205284 1.375271 0.310247 2.617885 1.344672 2.547874 0 0 0 0 0 0
// $definebone "bip_ring_0_R" "bip_ring_meta_0_R" -0.000021 3.388231 0.000004 0.281453 0.013589 -0.012578 0 0 0 0 0 0
// $definebone "bip_ring_1_R" "bip_ring_0_R" 0.000001 2.085243 0 0.620756 0 0 0 0 0 0 0 0
// $definebone "bip_ring_2_R" "bip_ring_1_R" 0.000008 1.544373 0.000017 0.21556 0 0 0 0 0 0 0 0
// $definebone "bip_pinky_meta_0_R" "bip_hand_R" 0.193962 1.163813 1.333127 2.172034 1.206597 2.017126 0 0 0 0 0 0
// $definebone "bip_pinky_0_R" "bip_pinky_meta_0_R" -0.000007 3.2976 0.000029 0.250407 0.023667 -0.123566 0 0 0 0 0 0
// $definebone "bip_pinky_1_R" "bip_pinky_0_R" 0.000011 1.951786 -0.000002 0.498892 0 0 0 0 0 0 0 0
// $definebone "bip_pinky_2_R" "bip_pinky_1_R" -0.00001 1.231853 -0.000042 0.394878 0 0 0 0 0 0 0 0
// $definebone "weapon_bone" "bip_hand_R" 4.013523 1.023729 0.572106 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "handle_bone" "weapon_bone" 3.907271 9.507576 9.639431 -2.965801 -0.119148 2.160552 0 0 0 0 0 0
// $definebone "weapon_bone1" "bip_hand_R" 4.814575 2.731092 1.190434 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone2" "bip_hand_R" 5.711914 4.643694 1.88309 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone3" "bip_hand_R" 6.465519 6.249924 2.46479 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone4" "bip_hand_R" 7.379187 8.197292 3.170036 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone_1" "bip_hand_R" 4.814575 2.731092 1.190434 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone_2" "bip_hand_R" 5.711914 4.643694 1.88309 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "weapon_bone_3" "bip_hand_R" 6.465519 6.249924 2.46479 -2.819941 0.170611 -0.38217 0 0 0 0 0 0
// $definebone "shovel_head" "bip_hand_R" 4.013523 1.023733 0.572109 -2.819941 0.170611 -0.38217 0 0 0 0 0 0








$sequence "c_soldier_arms" "c_soldier_arms_anims\c_soldier_arms.smd" {
    fps 30
}


$includemodel "weapons\c_models\c_soldier_animations.mdl"


$bonemerge "root"
$bonemerge "bip_upperArm_L"
$bonemerge "bip_lowerArm_L"
$bonemerge "bip_wrist_L"
$bonemerge "bip_hand_L"
$bonemerge "weapon_bone_L"
$bonemerge "bip_upperArm_R"
$bonemerge "bip_lowerArm_R"
$bonemerge "bip_wrist_R"
$bonemerge "bip_hand_R"
$bonemerge "weapon_bone"
$bonemerge "handle_bone"
$bonemerge "weapon_bone1"
$bonemerge "weapon_bone2"
$bonemerge "weapon_bone3"
$bonemerge "weapon_bone4"
$bonemerge "weapon_bone_1"
$bonemerge "weapon_bone_2"
$bonemerge "weapon_bone_3"
$bonemerge "shovel_head"


Still need some help here.

First, update to the newest version of Crowbar. I think it’s on version 0.2.9 now, and it includes some fixes for a lot of things.
Secondly, are you compiling the models with the TF2 studioMDL from Crowbar?