I finally spent my entire day working on modifying a custom player model in blender for the engineer. I imported the custom model, saved the hands on a separate smd (engie has only a nub for his right hand) then cut the model in half, mirror modified and did my tweaks to the model. I went to test the exported model in game and the right arm elbow has gone out of whack, stretching the elbow almost 2 feet from the model. I went back to see if any of my procedures caused a mess up with the model. Mirror modifying did nothing wrong and neither did merging the hands so I would think it has something to do with the polygon adjustments I did. Anyone know what might be the cause of this and why it’s just the right arm? Everything has been mirrored so it should be fine on both sides.
Also, could this be resolved by tweaking any settings using notepad++? The customized model I did is pretty much rigged by the custom model’s bones I used so if there’s any setting in the default that I could copy over to my custom script, that might help.
I did a check too in the files. The bone is bip_lowerArm_R and the numeric value is the same as the default. Again, not sure what’s wrong with the model.
Edit: It turns out it’s not just the right elbow. The entire rigging has been completely changed up.