TF2 Prop_dynamic player model question

Can someone explain me, how to animate prop_dynamics player models. By that, I mean, how to make those models repeat certain animation in a loop? So, basically, to have engineer models dance (taunt animation).

Why is this in requests?

Post it in the mega-thread: http://www.facepunch.com/showthread.php?p=18526393#post18526393

If i understand what you mean, which I’m struggling with due to your terrible explenation, then this isn’t mapping stuff.

It should be modelling i think.

[editline]08:46PM[/editline]

Or use a scripted sequence and a logic_relay i think…

It’s definitely mapping; he wants to make a model cycle a certain animation ingame.

Cycle.

Cycler! (it’s an entity)

(:lol:)

I can usually get something like this to work by just choosing the Engineer model, setting it as a prop_static and setting its sequence override to whatever animation you want.