Hi, I’m brand new to modeling, but I have made a model (both view and world) using IceColdFreezie’s tutorials of FPSbanana without problem. I’m trying to replace the machete model with a differen’t one, and the idle animation is screwed up. In game when the idle animation starts the sniper’s arms disappear. Its really frustrating. I was wondering if anyone could help me. Thanks!
here’s what it looks like in 3ds max:
http://img42.imageshack.us/img42/2533/helpmei.png
here is the .qc I’m using:
$cd "C:\Users\Dylan\Desktop\sniper\machete\output"
$modelname "weapons\v_models\v_machete_sniper.mdl"
$model "v_machete" "v_machete_sniper.dmx.smd"
$cdmaterials "\models\player\sniper\"
$cdmaterials "\models\weapons\machete\"
$texturegroup skinfamilies
{
{"models/player/sniper/sniper_red.vmt"
"models/player/sniper/sniper_handL_red.vmt"
}
{"models/player/sniper/sniper_blue.vmt"
"models/player/sniper/sniper_handL_red.vmt"
}
}
$hboxset "default"
// Model uses material "models/player/sniper/sniper_red.vmt"
// Model uses material "models/player/sniper/sniper_handL_red.vmt"
// Model uses material "models/weapons/machete/uvtemp.vmt"
// Model uses material "models/player/sniper/sniper_blue.vmt"
$attachment "weapon_bone" "weapon_bone" -0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00
$surfaceprop "default"
$illumposition 10.853 -0.014 34.116
$sequence ref "ref" fps 30.00
$sequence idle "idle" loop ACT_VM_IDLE 1 rotate -90.99 fps 30.00 node raised
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
{ event 5004 1 "Weapon_Machete.Draw" }
}
$sequence swing_a "swing_a" ACT_VM_HITCENTER 2 fps 30.00
$sequence swing_b "swing_b" ACT_VM_HITCENTER 1 fps 30.00
$sequence swing_c "swing_c" ACT_VM_SWINGHARD 1 fps 30.00