Just to get the hang of it, I’m trying to compile a G36C from CS:S to replace the Snipers SMG. The W works great, but the V doesn’t show up. AT ALL.
My compile log doesn’t have any errors that I see, and as far as I know, my .qc is also fine.
.qc
$cd "F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco"
$modelname "weapons\v_models\v_smg_sniper.mdl"
$model "v_smg" "v_smg_sniper.dmx.smd"
$cdmaterials "models\weapons\v_models\g36c"
$hboxset "default"
$hbox 0 "bip_hand_L" -2.400 -6.820 -3.440 1.600 1.180 2.560
$hbox 0 "bip_upperArm_R" -2.100 -1.370 -3.620 2.400 12.360 3.380
$hbox 0 "bip_lowerArm_R" -1.980 -0.900 -2.250 2.020 15.850 2.750
$hbox 0 "bip_hand_R" -2.120 -1.180 -2.560 2.880 6.820 3.440
$hbox 0 "weapon_bone" -1.330 1.000 -2.000 1.460 5.000 26.000
$hbox 0 "clip" -0.850 -5.360 -1.320 0.640 7.150 2.050
// Model uses material "models\player\sniper\sniper_red.vmt"
// Model uses material "models\player\sniper\sniper_handL_red.vmt"
// Model uses material "models\weapons\v_models\g36c\rail.vmt"
// Model uses material "models\weapons\v_models\g36c\reciever.vmt"
// Model uses material "models\weapons\v_models\g36c\fore.vmt"
// Model uses material "models\weapons\v_models\g36c\stock.vmt"
$attachment "weapon_bone" "weapon_bone" -0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00
$attachment "muzzle" "weapon_bone" 0.00 3.25 26.09 rotate -90.00 0.00 0.00
$attachment "eject_brass" "weapon_bone" -0.73 3.21 4.59 rotate -0.00 154.00 180.00
$surfaceprop "default"
$illumposition 8.520 -0.236 29.636
$sequence ref "ref" fps 30.00
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised {
{ event 5004 1 "Weapon_smg.Draw" }
}
$sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
$sequence fire_a "fire_a" ACT_VM_PRIMARYATTACK 1 fps 30.00 node raised
$sequence holster "holster" ACT_IDLE_TO_LOWERED 1 fps 30.00 transition raised lowered
$sequence holster_idle "holster_idle" loop ACT_VM_IDLE_LOWERED 1 fps 30.00 node lowered
$sequence unholster "unholster" ACT_VM_LOWERED_TO_IDLE 1 fps 30.00 transition lowered raised
$sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00 {
{ event 5004 8 "Weapon_smg.ClipOut" }
{ event 5004 23 "Weapon_smg.ClipIn" }
}
Compile log.
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
*ERROR* EP1 tools path is not valid - use "Config" then "Set EP1 Tools Path..." from the menu to set it.
Loaded QC file - "F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco\mdldecompiler.qc"
Created command line: "F:\Innstallerte spill\Steam shit\steamapps\larakofta\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f" -nop4 -nox360 "F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco\mdldecompiler.qc"
qdir: "f:\mod stuff\random ideas\sniper\smg replacement\ettubrutesbros_thompson_2\orig v deco\"
gamedir: "f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\"
g_path: "F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco\mdldecompiler.qc"
Building binary model files...
Working on "mdldecompiler.qc"
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/v_smg_sniper.dmx.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/ref.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/draw.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/idle.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/fire_a.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/holster.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/holster_idle.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/unholster.smd
SMD MODEL F:\mod stuff\Random ideas\Sniper\SMG replacement\ettubrutesbros_thompson_2\Orig V Deco/reload.smd
---------------------
writing f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\models/weapons\v_models\v_smg_sniper.mdl:
bones 10692 bytes (43)
animations 11936 bytes (8 anims) (207 frames) [0:06]
sequences 2152 bytes (8 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 400 bytes
keyvalues 0 bytes
bone transforms 5912 bytes
collision 0 bytes
total 32896
---------------------
writing f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\models/weapons\v_models\v_smg_sniper.vvd:
vertices 589920 bytes (12290 vertices)
tangents 196640 bytes (12290 vertices)
total 786624 bytes
---------------------
Generating optimized mesh "f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\models/weapons\v_models\v_smg_sniper.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 110610 bytes
indices: 65112 bytes
bone changes: 8 bytes
everything: 176160 bytes
---------------------
Generating optimized mesh "f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\models/weapons\v_models\v_smg_sniper.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 216 bytes
verts: 111078 bytes
indices: 65112 bytes
bone changes: 432 bytes
everything: 177106 bytes
---------------------
Generating optimized mesh "f:\innstallerte spill\steam shit\steamapps\larakofta eam fortress 2 f\models/weapons\v_models\v_smg_sniper.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 110610 bytes
indices: 65112 bytes
bone changes: 368 bytes
everything: 176520 bytes
Completed "mdldecompiler.qc"