Thought people might want to discuss this, personally I love the idea of unused structure decay:
- I think the best way to handle this would be to have the game check external doors, if missing and not replaced within 3 days the structure will collapse.
- Another idea I had was there could be a materials tax on structures based on square footage where you need to submit a certain amount of resources for upkeep. Else the house would collapse.
- Make wood harder to get in some places(ie PSI base) so that the plain silly sized structures wont be built, this would also slow the building sizes and make raiding more viable. ATM people either build towers 20 storeys or mammoth houses with tonnes of metal doors which makes raiding extremely hard.
Obviously there are not necessarily quick fixes(aside from reducing wood spawns in some parts of the map but I think its always good to discuss ideas. IMO the small wood shacks should decay after 24 hours with no door. In fact you could have the decay rate larger for smaller structures
Pat 1 hours ago
The server has hit the collider limit as we expected might happen. The server save file at a whopping 12mb. Everyone has managed to place enough items in the world that we’ve exceeded the built in physx limit of 65536 colliders running on the server ( which does run the entire world, unlike the client which is culled ).
It took about 5 or 6 days with minor rollbacks included.
We we’re unsure of how unity would handle breaching the limit and now we can confirm that serveral subsystems in unity plainly return null for new objects, and once a character collider is attempted to be made it plainly crashes.
We are going to be placing in some rules and workarounds specific to this limitation. Some may include the need to repair structural peices, and possibly decaying unused / abandoned structures over time.
For now the simplest solution was to wipe the map. We do have a backup of the map that we will be using for testing.
Thanks for your continuing patience as we continue to develop rust