Click to enlarge](http://img182.imageshack.us/img182/3723/changelingscrchangeling.jpg)
Pictured: The Changeling
If I could write a backstory, I’d write it here. This gamemode is based off of an old Starcraft map, dubbed “Changeling”, way back when. I also made a version for GMOD9 in the past.
The game plays like this: one player is selected as the Changeling. The Changeling is the same as any other player, except they have the ability to morph into an almost-invisible state and perform melee attacks while thus cloaked. The humans must kill the Changeling or survive the round. The Changeling must trick the humans into killing each other and pick off the remaining few.
Think of Team Fortress 2 where a spy is in the base, except friendly fire is on.
The only HUD element in the game. During fight round, the text fades out leaving only the circle showing the fraction of time remaining. Health is conveyed by subtle adjustments to the player’s vision and shivering.
Statistics of one particular round. Note teamkills and damage to humans. Each player can sustain 100 damage.
What prevents this game from turning into a complete deathmatch is a combination of MAD theory and strength in groups.
Mutually assured destruction will encourage players not to randomly teamkill, as if someone else catches the teamkiller in the act, the teamkiller is likely to be killed in retaliation.
Secondly, because the Changeling can very easily kill a lone player, or even a group of two, humans must congregate in groups. This happens naturally in most games after a few rounds.
Keep it simple, stupid! The Changeling has many ways to eliminate the humans, even in this simple game design. He can pretend to be one of them and act opportunistically. He can skirt just outside the humans’ vision and take a shot at just the right angle to spark a conflict in a group. He can snipe from a distance, cloak, and flank the group while they are preoccupied. It is a game in psychology.
What do critics have to say about The Changeling?
Click to enlarge](http://img200.imageshack.us/img200/3723/changelingscrchangeling.jpg)
Pictured: The Changeling (without refraction rendering)
: At least 8 for lab map.