For obtain correct textures you need to know the following information
diffuse textures (suffix *_d)// have no changes
Normal textures (suffix *_n) // The channels red and green are the same, you must replace the red channel by the alpha channel (copy & paste). The blue channel contains the ambiental occlusion texture, remove this for obtain an appropriate render (obviously you can use the AO texture, just exports the channel to a texture)
Material textures (suffix *_m) //These textures are composed by multiple other textures. Red channel is metalness texture (in some cases is black = no metalness). Green channel is glossiness, blue channel is mask texture, uses this for add detail texture.
the model in the folder cn_lmb_int (cn_lmb_int_shirt.obj) it is natively incomplete, maybe will be added in a next update or dlc.
The following textures for the following character are lost, if someone can capture the textures from the game please, post the files here ( don’t use Ninjaripper because the textures have wrong gamma values)