The Facepunch "Map Pimpage/WIP" Thread V14

No thread for 20 minutes so I made one. Highlights from v13 coming soon.

[release]
** RULES **
MAX 3 IMAGES PER QUOTE!
IF YOU’RE USING A 1920X1080 + RESOLUTION USE [IMG_THUMB] SO YOU DONT BREAK EVERYONES COMPUTER
[IMG_THUMB] IMAGES IF YOU ARE QUOTING!!!
WIP’s must be compiled.
Discussion of WIPs is allowed, and encouraged.
Don’t go off-topic.[/release]

[release]
** Highlights from v13 coming soon **
[/release]

[release]
** Old Threads **
v3 http://www.facepunch.com/showthread.php?t=763867
v4 http://www.facepunch.com/showthread.php?t=806078
v5 http://www.facepunch.com/showthread.php?t=838701
v6 http://www.facepunch.com/showthread.php?t=871115
v7 http://www.facepunch.com/showthread.php?t=904295
v8 http://www.facepunch.com/showthread.php?t=925081
v9 http://www.facepunch.com/showthread.php?t=945019
v10 http://www.facepunch.com/showthread.php?t=959630
v11 http://www.facepunch.com/threads/1007419-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V11
v12 http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12
v13 http://www.facepunch.com/threads/1089213
[/release]


Wednesday, February 01, 2012
3:30 PM - Mr AlphaTree: lamarr
3:30 PM - Mr AlphaTree: map pimpage was closed
3:30 PM - Mr AlphaTree: we need a new thread
3:30 PM - Mr AlphaTree: can you please make one
3:30 PM - Lamarr: i kno
3:31 PM - Lamarr: uh
3:31 PM - Lamarr: UH
3:31 PM - Mr AlphaTree: or should i?
3:31 PM - Lamarr: but i dont have all the previous threads links
3:31 PM - Mr AlphaTree: i do
3:31 PM - Mr AlphaTree: I AM DESTINED TO DO THIS - inb4 everyone shits on me for doing this, HERE I GO
3:31 PM - Lamarr: fight the powah


1 Like

Let’s get to work :v:

Fucking ceiling tiles, HOW DO THEY WORK?

Lighting looks great,but add a grid for the ceiling tiles so they don’t float.

This doesn’t look right to me. The bulb is at the edge of the tile, which is really only connected to the wall and the other tile. Lots of missing holes, and I’m not sure if they would stay completely static like that. Maybe that tile on the right edge is sagging?

[editline]1st February 2012[/editline]

[editline]1st February 2012[/editline]

If you do keep the bulb like that, maybe add some wires and shit. Or pipes. Everybody likes pipes.

Lamarr is right about the grid.

This. Looks. Creepy.

I like it!

Fresh thread new start, new hopes, no off-topic from now on.

I thought the previous thread was infinite? Oh well.

Hellsten you’re amazing.

I agree with the grid, this screen is quite old actually, I only posted for content. Ive made models for the ceiling now instead.

http://img193.imageshack.us/img193/8564/s9storage0004.jpg

http://img23.imageshack.us/img23/5225/barv20008.jpg

Putting some of my map on the new thread. Got the supports with what I think is the texture I’m sticking with, and the 3d skybox is still a WIP.
http://img838.imageshack.us/img838/5265/tttfloyd0000.jpg
http://img641.imageshack.us/img641/9962/tttfloyd0001.jpg
http://img20.imageshack.us/img20/349/tttfloyd0002.jpg
Also added the music in, any way to make stuff louder? Volume set to 10 is still quite quiet.

Not certain, but I think it’s additive with multiple ambient_generics.

still doesnt make sense that the chimneys are just standing there.

Yeah, that factory needs furnaces.

The whole warehouse still looks empty, like it doesn’t have a reason for being there or a purpose.

What is this for?

Feels like that i’ll want to challenge someone into mapping duel.
But meanwhile…
…i’m suffering mapping block…

I so wanted to do that to DrSalvador.