Before you criticize what I am about to say, please read this whole post.
Lets start with the plot.
Its 1957 and the Cold War has gone wrong. Russia has deployed nuclear war-heads and The United States has responded in the same, however this has been prepared for. Master architects have been sent to isolated islands to rebuild a stable society for an eventual utopia. Of which, they expect what remains of civilization to live there. Little do they know that they’ve been depleted of supplies and their mission has been canceled. These architects are stranded on this island(s) to survive on their own and there isn’t enough resources for everyone to survive. Friendships will be broken, truces will be made and who will survive on Rust island?
Now it doesn’t have to be like this but lets get technical, however to simplify things lets say Rust comes to consoles. When you start the game you have 3 servers that you can be assigned to, 3 different maps. You and 49 other people will have this server be one of their three permanent (unless removed) servers. Additionally, there will be 10 more slots for friends that you can invite. 1 map might be a revised classic Rust map, another might be giant islands, etc. However, these maps will be extremely elaborate filled with caves that lead to hidden treasure and clues of what Rust island could’ve been. Having such in-depth maps will enable players to continually explore and disable the same old fort spot.
Obviously, Rust requires crafting… Which is why a crafting level would be interesting. Connected through all servers (except non-survival ones) you will have a crafting level. The more things you craft, the more blueprints you unlock. These blueprints will unlock items that have been previously locked in the crafting HUD. This will encourage players to try and make more armor to get new types of armors and so on. This could potentially offer Rust a unique survival game aspect if applied correctly.
Additionally and lastly I believe that Rust needs more variation. I’m aware that it’s still beta but seeing stuff like…
Really encourages me in playing the game. Also, more weapons, building pieces, vehicles, etc. will offer unique, stylistic aspects to Rust.
This post was intended to share my opinion and hopefully change the way you think about Rust. Thanks.