Before anyone reads this and thinks “Oh hey another thread with an ideas guy” this isn’t it. I just created this thread to keep anyone updated and to create hype because I’ve gotten so much work done in such a short period of time. Oh and yes, I’m fully aware this thread looks like shit.
If the banner wasn’t big enough this gamemode is called “The Garry Games”, why?
It’s a gamemode based around the ‘idea’ of the popular book(s)/movie “The Hunger Games”.
Never read it or seen it? Well here’s a breakdown:
24 people are placed into an arena, which in reality is a random area where the the climate is unknown/random.
I didn’t go fully based off the features of the book but here’s a list of features I have done/planned for the gamemode itself.
So far there are a total of 9 skills, those being
Blade Weapons - Pretty much anything sharp.
Blunt Weapons - Anything solid such as a bat or metal bar.
Archery - Anything that fires arrows (I do plan on adding a firearm skill just not yet.)
Agility - How fast or high you can jump.
Stamina - How long you can sprint or how many times you can jump without becoming tired.
Engineering - A skill based around the in-game crafting system.
Stealth - A skill that determines how silently you move and how your character appears to other(Masters of this skill will be able to make themselves sort of ‘invisible’)
Survival - How well your body can take: Diseases, colds, high/low temperatures, damage taken from bleeding and how long you can go without eating.
Endurance - The amount of damage you take from attacks. (Skill masters will take a 5th of what a person with level 1 would take.)
There are 4 stats that can effect your characters statistics:
Stamina, Health, Hunger and Bleeding damage.
There are no HUD elements whatsoever, everything is represented visually and by hearing.
Just to give an idea of what the atmosphere will be like expect something like this:
(You’re “A” and the other person is “B”)
B is walking through the forest during the night to hunt for food so there’s a less likely chance of being attacked, but A decided to follow to kill him, eliminate him, and retrieve his items. Unfortunately for A he was very hungry that night and his stomach growled extremely loud, causing B to turn around and see A. A seeing that B was a master of stealth and becoming very hard to see because of his somewhat invisibility and the dark area retreated quickly with his ability to move fast and for long periods of time because of his Agility and Stamina.
Things that will add to the atmosphere include:
Day/Night System, Animals and Weather System(Based off the arena)
Features that players have access to:
A Crafting System
A leveling system that ranges from 1 to 500.
Now for progress(%15):
1.) All backend things are done. (Saving and Retrieving)
2.) Skills/Upgrades and Inventory Menu nearly finished. (Just needs polishing really)
3.) Creating an item system that allows for easier content adding is done.
4.) Calculating inventory space(clientside and serverside) is done. (The plan for weight is every level you earn you gain 5lb’s.)
5.) Leveling system is done. (You gain 5 upgrade points everytime you level up.)
1.) Hunger and Stamina system is done, clientside visual and hearing aids aren’t.
2.) Crafting system just begun, should be nearly finished or just done by tomorrow.
3.) Bleeding system nearly done, visual aid already added.
Planned Features(More will be added in time.)
1.) Day/Night System
2.) Weather System
3.) V.I.P. System that works on all games and servers I plan on hosting(minecraft)
What I have planned is that an open beta will start on 9/15/12, which is when polishing will begin, hopefully this whole thing will be ready to be considered a full gamemode around 9/30/12.
If you’re wondering “How can I help?” you can do so by giving ideas and features to be added or join the development team. I want to keep it small, a web designer and a map designer if possible. If not I’ll have to go on my own.
Stay tuned and keep checking this thread for updates(Or check my steam profile screenshots, I’ll constantly be updating that!), I will update it every time some progress is made. Please give any and all feedback possible! Oh and check out the steam group, for joining you’ll be awarded with extra benefits in-game!