** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.vmf
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01B_CHEAP, using default
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01A_CHEAP, using default
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01C, using default
Patching WVT material: maps/gm_landofthedead/concrete/blend_blacktop_brick_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Building Physics collision data...
done (1) (597376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 675 texinfos to 479
Reduced 33 texdatas to 31 (991 bytes to 903)
Writing C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
reading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.prt
1959 portalclusters
5554 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 124061 visible clusters (0.00%)
Total clusters visible: 2705396
Average clusters visible: 1381
Building PAS...
Average clusters audible: 1958
visdatasize:917561 compressed from 971664
writing c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
Setting up ray-trace acceleration structure... Done (4.54 seconds)
7921 faces
5 degenerate faces
2641641 square feet [380396320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
7916 patches before subdivision
81058 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (175)
transfers 15584732, max 2371
transfer lists: 118.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(116271, 76942, 37570)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(16444, 6923, 1764)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(2359, 914, 210)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(458, 139, 24)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(96, 25, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(21, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0726 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 1664/8192 19968/98304 (20.3%)
brushsides 14051/65536 112408/524288 (21.4%)
planes 7370/65536 147400/1310720 (11.2%)
vertexes 12260/65536 147120/786432 (18.7%)
nodes 4881/65536 156192/2097152 ( 7.4%)
texinfos 479/12288 34488/884736 ( 3.9%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7921/65536 443576/3670016 (12.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4208/65536 235648/3670016 ( 6.4%)
leaves 4907/65536 157024/2097152 ( 7.5%)
leaffaces 9043/65536 18086/131072 (13.8%)
leafbrushes 4693/65536 9386/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 54017/512000 216068/2048000 (10.6%)
edges 31589/256000 126356/1024000 (12.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 898/32768 8980/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14610/65536 29220/131072 (22.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 4566536/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 917561/16777216 ( 5.5%)
entdata [variable] 29044/393216 ( 7.4%)
LDR ambient table 4907/65536 19628/262144 ( 7.5%)
HDR ambient table 4907/65536 19628/262144 ( 7.5%)
LDR leaf ambient 12269/65536 343532/1835008 (18.7%)
HDR leaf ambient 4907/65536 137396/1835008 ( 7.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1596 ( 0.1%)
pakfile [variable] 174262/0 ( 0.0%)
physics [variable] 597376/4194304 (14.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 21510
Writing c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
4 minutes, 47 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp" "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2\maps\gm_landofthedead.bsp"
** Executing...
** Command: c:\program files\steam2\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" +map "gm_landofthedead"
The interlopers compile log checker didn’t help.
The said error is stopping me from testing my map. It loads the valve intro video, then freezes, tehn closes, displaying the error.
Thanks in advance.
[editline]02:50PM[/editline]
I know there’s a couple of surface decal errors, I’ll fix them.