the instruction at "0x12daaa6f" referenced memory at "0x0f100454".




** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.vmf
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01B_CHEAP, using default
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01A_CHEAP, using default
Can't find surfaceprop wet for material CONCRETE/URBAN_ROAD_01C, using default
Patching WVT material: maps/gm_landofthedead/concrete/blend_blacktop_brick_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 62 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Building Physics collision data...
done (1) (597376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 675 texinfos to 479
Reduced 33 texdatas to 31 (991 bytes to 903)
Writing C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
6 seconds elapsed

** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"

Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
reading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.prt
1959 portalclusters
5554 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 124061 visible clusters (0.00%)
Total clusters visible: 2705396
Average clusters visible: 1381
Building PAS...
Average clusters audible: 1958
visdatasize:917561  compressed from 971664
writing c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
8 seconds elapsed

** Executing...
** Command: "c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
Setting up ray-trace acceleration structure... Done (4.54 seconds)
7921 faces
5 degenerate faces
2641641 square feet [380396320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
7916 patches before subdivision
81058 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (24)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (175)
transfers 15584732, max 2371
transfer lists: 118.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(116271, 76942, 37570)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(16444, 6923, 1764)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(2359, 914, 210)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (2)
	Bounce #4 added RGB(458, 139, 24)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(96, 25, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(21, 4, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(5, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0726 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (35)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  25/1024         1200/49152    ( 2.4%) 
brushes               1664/8192        19968/98304    (20.3%) 
brushsides           14051/65536      112408/524288   (21.4%) 
planes                7370/65536      147400/1310720  (11.2%) 
vertexes             12260/65536      147120/786432   (18.7%) 
nodes                 4881/65536      156192/2097152  ( 7.4%) 
texinfos               479/12288       34488/884736   ( 3.9%) 
texdata                 31/2048          992/65536    ( 1.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 7921/65536      443576/3670016  (12.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             4208/65536      235648/3670016  ( 6.4%) 
leaves                4907/65536      157024/2097152  ( 7.5%) 
leaffaces             9043/65536       18086/131072   (13.8%) 
leafbrushes           4693/65536        9386/131072   ( 7.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            54017/512000     216068/2048000  (10.6%) 
edges                31589/256000     126356/1024000  (12.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            898/32768        8980/327680   ( 2.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         14610/65536       29220/131072   (22.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]     4566536/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      917561/16777216 ( 5.5%) 
entdata               [variable]       29044/393216   ( 7.4%) 
LDR ambient table     4907/65536       19628/262144   ( 7.5%) 
HDR ambient table     4907/65536       19628/262144   ( 7.5%) 
LDR leaf ambient     12269/65536      343532/1835008  (18.7%) 
HDR leaf ambient      4907/65536      137396/1835008  ( 7.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1596     ( 0.1%) 
pakfile               [variable]      174262/0        ( 0.0%) 
physics               [variable]      597376/4194304  (14.2%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 21510
Writing c:\program files\steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp
4 minutes, 47 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam2\steamapps\avwos\sourcesdk\bin\orangebox\bin\prefabs\gm_landofthedead.bsp" "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2\maps\gm_landofthedead.bsp"


** Executing...
** Command: c:\program files\steam2\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam2\steamapps\avwos\half-life 2 episode two\ep2"  +map "gm_landofthedead"


The interlopers compile log checker didn’t help.

The said error is stopping me from testing my map. It loads the valve intro video, then freezes, tehn closes, displaying the error.

Thanks in advance.

[editline]02:50PM[/editline]

I know there’s a couple of surface decal errors, I’ll fix them.

Try a) loading up ep2 and then running the map manually and b) running the map in GMod.

I tried episode 2 manually, I’ll try GMod.

Sounds like it may be a RAM issue. Run memtest86+ to see if one of your RAM sticks has an issue…