(This is a interactive remake of a previous comic series I did titled “John.”. Since I have other comics to work on, it’ll probably be long between posts, but I’ll try to make this as amusing as possible.)
** You are John Walker, a 28-year-old bar owner who is shy, cynical, and down-on-his-luck. You live in a apartment above a bar on a small island. You are sitting on your couch and watching TV**
See, where I believe interactive comics fail is the fact that there is absolutely nothing planned for them. Like right now, you have a generic [male_07] character, named John, and who does nothing. I get the idea that the viewer is supposed to choose what he does, and that’s all fine and dandy; but the question is where the hell will it lead? What’s the purpose? There’s no mission, no plot, just a reason for people to blubber annoying and rediculous options.
When people do have a ‘plot’ (for the lack of a more appropriate term to describe the vague nature of interactive comics) they over shadow it with rediculous concepts and the continual desire for the protagonist to blow things up and shoot people.
An interactive comic needs a pre-planned idea, the interactive aspect will come into place when you decide the consequences and advantages of the choices made. That’s what interactive games (since it’s obvious that interactive comics are based off them) do. The idea is that it’s up to your choices to define what happens; whether or not the character succeeds, fails; suffers, or pospers.
I’m not going to TL;DR this. Either you read it and learn from it or you continue making lifeless and meaningless interactive comics.
I don’t mean to direct this at you, but at all interactive comics makers. Interactive comics die because they have nothing going for them. I believe I have only seen one semi-entertaining one, and that’s about it. The concept of an interactive comic being quick is great and all; but that does not mean it has to lack a good, engaging plot that makes the reader want the character to go on.
The above has comments about interactive comics may suggest that I am demanding a serious interactive comic, but this is not the case. The same goes for a comedic interactive comic. The character can have a mission to get the girl of his dreams or on a journey to do something, but along the way crazy things happen where they must make choices that define the outcome of they’re journey.
If you read the original John, there is a story ( I was going to make a cutscene after about two more posts.) The story is that a man named John goes to his best friend Joe’s house where he reveals a plan to take back the island. So he does this by killing a cop and taking his gun. When they start to build up forces, they are captured and sent away where John and Joe are seperated. John then breaks out, and begins searching for Joe.
Also, this comic WILL get better. I plan to do inventory, battle and all that. I’m just staring off. But it will get better, this is not like those other ones.
There are safes behind the pictures on the walls, the key is under the bed and a code/numbr/tip is on the wall behidn the shelves, the plasma will tell us some shit if turned in and the coach suddenly disspeared, lol.