I’ve been working on a few new features for my turtle script. To tell you the truth, it’s popularity has taken my completely by surprise. I’m not going to add too much to the script, as the code’s simplicity is part of what makes it so awesome (at least as far as I can tell).
An example of something I’m thinking about adding is functionality for +using the turtle. Video:
Also, I need your opinions on whether or not to add TF2 hats…and if I do add them, whether to require tf2 in the cloudscript options. The turtle is fully functional without them, the hats are purely cosmetic. Example:
So does anybody know if there’s a function to check what games the client has installed/mounted? I could use that to dictate which hats he/she should be able to use.
Finally, a little background history on the turtle concept in general. It dates way back to when I was playing around with Expression 2 on the GME servers. My friend was teaching another friend how to use apply force. He had an e2 on a cinder block set to an interval of 1000. It applied force upwards and towards the player every execution, making it hop. I got bored and started playing around with different models. The turtle model was a perfect fit, and I just rolled with it from there. Good times.