Main problem I find with this new feature, is that I cannot rotate my doors when I come back and realize they are facing an undesirable way. Armored doors are not meant to be removed just so I can have the chance to rotate them again.
I really don’t see any real problems with being able to rotate your stuff infinitely.
i can’t see a reason to rotate a door after it’s been placed properly. for one thing, check it’s correct while its still twig, and you can smash it with 2 hits from a rock. there’s no reason to upgrade to armored until you are sure of placement, so i start to doubt that it’s “doors” that you want to rotate indefinitely but rather stairs etc for a doorway block…
This is not a problem at all. You have TEN WHOLE MINUTES to figure out what orientation your door is being placed at. It doesn’t change every time, just use your eyeballs and figure out which side it places, and REMEMBER IT. There, you’ll never place a door incorrectly ever again.
Just place the door correctly the first time. This is seriously a non-issue.
I think I did run into a bug though. I had a door frame upgraded to wood with a door on it and I could rotate the door but not the frame itself (this was well before the 10min). Anyone else gotten this?
You’re looking at this strictly from a builders perspective…when raiding, once i have authed the tool cabinet, I regularly use the ability to rotate stuff so that I can say move stairs from blocking an unbarred window, or more recently, rotate a wal to turn the weak side out to use less recources to break thru. This change makes those options unavaliable, and that’s fine if it was considered and done intentionally, but I suspect it wasn’t.
let me clarify my position a bit. i think the cupboard should be gone, along with it’s magic forcefield. i think that you should be able to rotate/destroy placed blocks for 1 minute after you set them. after that, you should need to break them, regardless of builder or raider, to get rid of them. there is (IMO) no reason to be able to shuffle components of a building at all, but it makes sense to allow players a small window to correct errors in placement to avoid wasting resources, and to make the game less frustrating.
rotate/destroy should never have become a part of raiding tactics.